Real-time 3D two-player tank combat · hosted on this Pi
VEHICLE (six hulls, six abilities)
BATTLE (first player in a room picks)
BATTLEFIELD (seven arenas, up to six tanks)
Send this to your opponent—
WSforward / reverse
ADsteer
MOUSEaim turret
LMBSPACEmain gun
ERMBRhoming missile
Flay a mine
Qspecial ability
WWsnap view + turret to the nose
SSsnap view + turret to the tail
SCREEN EDGEhold the reticle there to look round
TABscoreboard
Ccamera distance
ESCback to this menu
L THUMBdrive — the stick appears where you press
R THUMBdrag anywhere to swing the reticle
SCREEN EDGEhold the reticle there to look round
TAPone shot, wherever you dragged
FIREhold for continuous fire
MSLhoming missile
MNElay a mine
ABLspecial ability
SCRscoreboard
CAMcamera distance
MENUback to this menu — tap twice
Put the reticle on what you are shooting at. Guns are
laid on the point under it and the round flies that line — a rise between you
eats the shot, and firing at the horizon from high ground sends it over the
tank below. Every vehicle carries the same Hornet homing missile, which
now climbs over cliffs and cover and drops onto its target; only a tall
structure or a Crawler's Veil stops one. Only the Goliath's shells
ricochet. The Basilisk lobs over cover onto the aimed ground point
— watch for the red warning ring — and the Lancer steers its volley
to wherever you keep the reticle, mid-flight. Green repair crates restore
40 HP; amber drums hold mines (carry two, lay with F — 1.5s fuse
once triggered, 80 damage at the centre). Random battlefield re-rolls the
arena every match; Automatch re-rolls the rules.